AI Tower Defense
Here is a first playable level. I just want to try out the basic game controls and elements. As a little spice I added a leader board.
Alpha Test
Use CTRL+ENTER for full screen (do it after login), use +/- to zoom (mouse wheel in fullscreen), most in game options have shortcut keys. LEAVE FEEDBACK in comments or twitter please. Thanks!
Teaser
I found the great music at bubaproducer (darkness inside me), the quality of his tracks just blows me away.

I love it. Very well done.
The singularity quotes and ominous music take it to another level.
Definitely makes me want to play the game.
Evolving AI is pretty ambitious though… Maybe too ambitious, I found the attempts in the past ‘black and white’, ‘creatures’ fall horribly short of the hype they created.
Thanks
I only hope the game will live up to the teaser.. True, I think in the first version the AI won’t self evolve, I will probably just create different units with different behaviors to keep it somewhat simple.
- it is already fun to play.
- after ctrl-enter I could not enter name, so not start game. I had to go non full screen to type.
- at one point, the enemies started moving through my turrets, instead of path finding around them.
- i like the minimalistic visuals.
As always: thanks for you good feedback!
- Good sign
- Yeah that sucks, it turns out flash doesn’t allow all key inputs at full screen (security measure). Will have to do something about that.
- This happens when you block all the ways and they have no path to their goal. I should probably warn about this, plus reset path finding if the road is cleared again (a few resets)
- Thanks!
What is your high score?
I got to level 28…
Great Job! I made it to level 31 [on Downfall, with a score of 4394]! It took me FOREVER to get here!
It makes me happy to hear
Anyways level 31 thats better than me!
Cool idea: Get to level 25 USING ONLY LASER TURRETS! (Making challenges like this for myself makes games more entertaining for me…!)
Good idea, I should add such achievements!
I really think there has to be a way where you select a single target that all your turrets can attempt to focus fire on. I keep losing levels because I can’t seem to do that….
Aight, any special towers you think of? Lasers aren’t trying to optimize their beam currently, but otherwise they should focus on “soul carriers” first.
…I’ll try to rephrase this, because I’m not sure if you’re able to tell what I’m trying to say.
You know, that orange hex shape the game makes when you click on a turret or an enemy? I was thinking that, when you click on a enemy, all turrets within range of said enemy attempts to shoot it.
Do I make sense now?* <:[
*(If I do, I would appreciate it if you were to implement my idea, as stated above….
)
Hi, good idea, I will implement your request to the next update (0.62.1).
It’s addictive! Can’t wait for the progression.
Thanks Tronster, I appreciate it!
Great Game! There really needs to be a pause option,though…. =|
Thanks! There is a || (pause) button in the top (perhaps not visible enough?).
I found the text slightly hard to read, and I believe that some towers weren’t purchasable. Regardless, the game is pretty fun.
Thanks! Will try to improve readability, and yes, some towers are locked. Perhaps I should hide the icons all together to avoid confusion.
Ok, that sounds great! Good work!
Will you ever release the source for the game?
Oh, just found something. On the survival level select screen you can “drag” the options off of the screen. Just a heads up!
No plan to release the source at the moment. Ahh, yes, it’s kind of prepared for a large world with levels but I should crop it to the map size – added to my todo list. Thanks.
Something that has been REALLY annoying me for the past few weeks or so that I played this game: with the enemy soul carriers [as you put it] carrying my soul capsules to the end goal-thing* they’re trying to get to, they seem to transfer* the souls they’re carrying before they despawn.
The part that’s annoying me is that, while I am able to destroy them and get the energy bonus from doing so, I lose the souls JUST before I destroy the carrier.
May you please fix this bug/error/etc.? (I’m hoping what I said is clear enough for you to understand clearly….)
NOTE: Things marked with an asterisk (*) are terms that I couldn’t think of a better one for….
Ahh, I think I know what happens. When the enemy is killed (close to the exit) it drops the soul capsule which immediately is picked up by the next enemy who carries it out and despawns (with the soul capsule). It will probably help to give the soul capsules a few seconds when it can’t be picked up after drop.
That sounds correct–I’ve had this happen to me several times myself. HOWEVER, with the problem I commented on above, I’ve had it happen to me WHILE there weren’t any other enemies around. I was referring to THIS problem.
Very good try, though, and I do very much appreciate your efforts at fixing these problems…. =D
Ok, thanks, now in the latest release (0.63.1) you can select an enemy and towers will focus on that one. Also there is a timeout for newly dropped souls so they dont get picked up immediately. I wasn’t able to repro what you described but I inserted some code that hopefully will stop that for happening. Let me know if you still are experiencing the same problem. Thanks for you comments.
love it! are the maps on the right playable? i cant seem to unlock em
Thanks!! Not yet, I will be releasing new maps as development progress.