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Multiple bots

Here is a small update, instead of just having one bot running around there are now many of them. I still haven’t been able to tag all of them on the first level. I also tweaked the control a bit for better control for the user. Another thing I did was to disable shadow casting for now since it was way to slow with all the masking.

As you may notice bots bump into each other, this is because there is no dynamic avoidance. I’m not sure if this will be a problem or not for this experiment. If it turns out to be a problem, I will either disable collision between bots or add some dynamic avoidance (probably potential fields, since that is something I have worked with before).

Use arrows, tag bots without them seeing you, you can also use the mouse to move around again.

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To make it a bit easier for the player, I will probably add some weapon pickups, maybe even the bots will be able to grab this pickup. This should naturally make me incorporate some aim prediction which will be fun to revisit.

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