The next project i’m doing is porting my old game ‘Shadowess‘ to stage 3D to benefit from the power of the GPU. By doing so I can see how this game could work on mobiles (with different controls, point-and-move). The reason I want to try this is because it go very good rating on game sites (4.00 on newgrounds.com).
Last weekend I wrote the new lightning system (hard dynamic 2d shadows for Stage 3D). I will probably write a little post on how i did this when I get time. This weekend I started the port and I was surprised how far it got. Since levels will be larger and richer I decided to start with a random level generator just to have something to play with.
Here is the result so far. Beware of general ugliness, most meshes/colors are placeholders – this is the first port version 😀
WASD – Move (Up/Down arrows also)
ARROWS – Turn (QE)
SHIFT – Move slowly
Mouse control is not implemented yet. Be patient while loading (1.5MB)