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Project Shadowess

I think the prototype offspring I’ve been playing with is decent enough to develop further. Therefore I’ve decided to go forward with it and make a little game. It will probably be a short story, with no spectacular graphics that requires movement and puzzle skills. I’ll probably make about 30 levels, with only a few pickups and maybe some physics elements. I also decided to change the original format of the game (square) to something that might fit on an iPhone, (just in case). The problem with iPhone will probably be the control since you will be needing some precision. However in worst case this could be adjusted with a slower iPhone game or easier levels if necessary.

I won’t tell you more about my ideas now. The ‘Shadowess’ page will always contain the latest version of the game (I’ll not post it in individual blog posts any longer).


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